CG Artist Hugh Pindur interview by 3DTutorials.net

3DTutorials: Please, tell us a bit about yourself like: what are you, what are you engaged in?  

Hugh Pindur: Hi, thanks for the opportunity to share a bit about my art and myself. I grew up drawing for as long as I can remember and in high school I got really passionate about it. Comic book artists like Todd McFarlane and Jim Lee where my heroes. After high school I was faced with the choice to go to college for animation or graphic design. I chose the latter and for the past 18 years I’ve been a graphic designer. Almost immediately after starting my career I “quit” art. I felt drained everyday from designing “stuff”, that the last thing I wanted to do when I got home was sitting at a desk and doing art. It wasn’t until October 2013 when I started watched some speed paint videos and FZD on YouTube, that I caught the bug to do art once again. After 17 years of not picking up a pencil it was pretty overwhelming to say the least… and at times disheartening when I thought about where I could have been with my art has I not “quit art.” But, I’ve persevered and I am finally starting to produce paintings I am happy with.


3DTutorials: You practice both 2D and 3D disciplines. How did it all started and what do you like more, give preference to?

Hugh Pindur: Actually, I only do 2D. For roughs and doodles I sketch in pencil, but for the bulk of my work it is straight up Photoshop. I’ve been a graphic designer for 18 years so I feel extremely comfortable in Photoshop. I have dabbled in 3d, but the desire to learn it always gives way to actively improve my painting skills. I suppose 3D is inevitable, but I there are so many areas I feel I want to improve on before I head down that road.


3DTutorials: Tell us, please, what is that you can't imagine your art without? What is the integral part of your art?

Hugh Pindur: I can’t imagine not improving. Being stagnant is my biggest fear. I have seen many artists produce the same level of work for years and it boggles my mind how one can not get better. So I am constantly setting goals… chasing the carrot so to speak.


3DTutorials: Tell us, please, what tools do you use in your work? Do you learn new softwares or plan to any in the nearest future?

Hugh Pindur: At the moment I just use Photoshop. If anything, I am leaning towards traditional oil painting to further improve my painting skills. My ultimate goal (the carrot I chase) is to do card art for Magic: The Gathering, and I know the art directors at Wizards of the Coast favor a painterly style. I think it is important to know what the likes and dislikes are for the company you want to do work for and then gear your art towards their preferences while still maintaining your own style..


3DTutorials: Tell us, please, what does your work start with? How many sketches do you make before you can choose the final version?

Hugh Pindur: Ninety-five percent of the time I start a painting with a fairly clear idea of what I want to accomplish. I then start with black and white thumbnails followed by several rough lighting comps. The number of comps varies as sometimes I generate something I like sooner rather then later. I think it is really important to do as many sketches as early on as possible. It’s far easier to change something early on in a painting rather then much later on. Even now there are times I wish I had resolved a compositional or lighting issue earlier on and I have to end up repainting part(s) of the paintings. I also think there is a peace of mind that settles in when you know you’ve explored all the options; then there is no room for the “what if questions” to haunt you.




3DTutorials: To your mind is there any use of crafting your skill in a single field only and not to make a shot at something new or may be the best way is to try your hand at modernity and make experiments? 

Hugh Pindur: I think being a jack-of-all-trades and a master of none is something that ever artist has to battle. There are SO many things to know. I think you have to be ok with gravitating to your strength and excel in that area. Then over time slowly work on the supporting skills/areas to round out your skillset.

When I work on commissions I pretty much work the same way every time. However, with my personal projects I experiment more freely. Especially lately, I’ve found the experimentation a breath of fresh air so I don’t get burnt out doing the same thing repeatedly. Often I learn something new that I am able to use in future works, and other times I learn what not to do! 


3DTutorials: How much time do you spare for CG? How do you amuse your leisure and take your ease?

Hugh Pindur: Spare time… what is that!? I currently work full-time as a graphic designer and I have a wife and daughter who just turned one! So life is stupid busy, but I have been able to carve out 25-30hrs a week. To do so I get up at 3:00 AM and do art before I go to work. I also try to do some stuff on my lunch break and in the evenings sometimes for a couple hours, but once I get home I try to spend as much time as I can with my family. I used to do sports and play video games, but I have all but 100% sacrificed those to have enough time to dedicate to my art.


3DTutorials: Who are your favorite artists?

Hugh Pindur: Oh man, there are so many! If I had to short-list it, and in no particular order: Marat Ars, Cynthia Sheppard, Wesley Burt, Viktor Titov… there are so many!


3DTutorials: And the last question what new work we should be expecting from you soon?

Hugh Pindur: I am feverishly trying to complete a couple paintings to submit to Spectrum for the end of December so everything else is on hold while I single-mindedly work on those! After that I normally produce 1-2 paintings a month that I like to share.


3DTutorials: Dear Hugh Pindur, 3dtutorials.net team expresses its gratitude for a remarkable interview! We wish you to meet targets, be a success, а rush of plentiful inspiration and make time for rest. 


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