3D artist Yuriy Bochkaryov interview by 3DTutorials.net

3DTutorials: Please, tell us a bit about yourself like: what are you, what are you engaged in? 

Yuriy Bochkaryov: My name is Yuriy Bochkaryov, and I'm a freelancer. I'm living in central Asia - in Turkmenistan, Ashgabat. I became interested in 3D graphics pretty long time ago. I like the lack of boundaries it gives, so you can do whatever you want - all your imagination can wish, and you just need to learn the software and tricks to make it true.

I wasn't planning to earn for a living with 3D, first it was just a hobby. I always loved VFX, and was dreaming to work in this field, but in our country only 3D architecture was selling, so when I got an invitation from a construction company for a visualizer position - I agreed instantly.


3DTutorials: How many years of experience do you have in the field?

Yuriy Bochkaryov: I started my interest in 3D at around 2003, and in 2005 I was invited to the construction company, where I worked for 3 more years. After that I worked in two independent architecture groups for 2 years each. And now I'm a freelancer, working alone.


3DTutorials: What software and plug-ins did you use to create this scene?


Yuriy Bochkaryov: To create this scene I used 3ds max 2016, really cool plugins from Itoo software: ForestPack & RailClone, rendering was done in Corona Renderer, and Photoshop for final color correction.


3DTutorials: Please, tell what render did you use?

Yuriy Bochkaryov: Now I'm using Corona Renderer. And in the beginning it was a mega-popular Vray - I've spent a lot of years mastering it, but never succeeded to get the renders I like without any post-processing. Then I switched to MentalRay. The renderer was awesome, and it gave me renders that didn't need any post-processing in Photoshop, but because it's development was going very slowly, I switched to Corona Renderer recently.


3DTutorials: What problems did you face while creating the scenery?

Yuriy Bochkaryov: There was no technical difficulties, but there were composition challenges. I wanted this scene to have it's own unique atmosphere. There was a lot of pictures in this project, and I didn't want all of them to have a single mood. I had so many ideas, maybe even 3-4 for each picture, so I was doubting the possibility to complete the work in time. So maybe that was the strongest challenge - do all my ideas within the given time-frame.


3DTutorials: If you would have faced problem when assembling the same scenery again what new approach would you take?

Yuriy Bochkaryov: I think I won't change anything. I didn't thought of anything else yet.


3DTutorials: What part was the most laborious? 

Yuriy Bochkaryov: Create the appearance, and find an interesting mood that both of us - me and client, would like.


3DTutorials: Who are your favorite artists?

Yuriy Bochkaryov: My favorite 3D artist is Alessandro Prodan. He's my hero. His work with vegetation and lighting is priceless, the renders look so great and alive. With his inspiration I found my own architectural visualization direction.


3DTutorials: And the last question what new work we should be expecting from you soon? 

Yuriy Bochkaryov: I have are a lot of ideas, but not so much time to implement them. I wanted to make some tropical landscape or a bungalow in a jungle. I truly love the nature, so I want make something unique, interesting, with a lot of vegetation and a very clean and light architecture in minimalist or constructivism style.

But now I don't have enough spare time to start with this idea.


3DTutorials: Dear Yuriy, 3dtutorials.net team expresses its gratitude for a remarkable interview! We wish you to meet targets, be a success, а rush of plentiful inspiration and make time for rest. 


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